April 17, 2012

Battle Realms Original-free



FREE DOWNLOAD LAPTOP | Battle Realms, the first product from Liquid Entertainment, has style in spades - everything about it is slick, and it's noteworthy for that reason alone, and many others.It's a real-time martial arts-themed strategy game featuring dozens of great-looking units from four unique factions, impressive graphical effects, and innovative resource model. Have a presentation, attractive polished, an open campaign, and several good multiplayer modes. Battle Realms does have some gameplay issues that mitigate some of the strategic appeal, as an action that may prove to be difficult to manage. But it is still a very valuable experience despite these things, and should provide many hours of fun for all types of real-time strategy players.

Setting and character of the game clearly inspired by some of the most spectacular films of Hong Kong martial arts - especially by director / choreographer Tsui Hark - as well as some of Japan's action-packed comics and animated films, such as bloody and stylish Ninja Scroll. Incredible fight sequences featured in last year's film Crouching Tiger, Hidden Dragon is also a good frame of reference for what you can expect from the battles in Battle Realms. There is nothing unusual in the fictional world of the Far East game-like - even simple peasants can fight as trained martial artists should the need arise. All units of a variety of games and characters do not just stand next to each other and hack away, as in most other strategy games in real time. Instead, they will attack with a variety of movements and techniques and put on quite a show in the process. Thanks to the beautiful game in full 3D animation unit, not to mention the attractive terrain graphics and overall detail found in the game, the Battle of Alam does look impressive.

According to the sources of inspiration, combat in Battle Realms can be quite chaotic.You really have little control over your units but can move them about (you can make them run by double-clicking), in order to attack them, and begin their special abilities if they have. It's surprising that you can not do more with your unit. They are very autonomous - they'll automatically rush to attack the nearest enemy, prioritize threats, and even switch between ranged and melee attacks as necessary. The pathfinding in the big game - the unit tells you to go somewhere, and they will, stopping to fight any enemies along the way. But you can not set your units in formation and not have to move them as ordinary people (although moving at the speed of the slowest unit of ordinary people in the group), and can battle back and forth so fast that you will just have to wait and see if the power you survive. It can be very difficult to pull the unit out of combat, as they would appear to continue to strive to return to the terrain difficulty. Also, because the game units are large and tend to spread when they fight, can all the more difficult to keep track of everything that happens in a big battle, because it will not all fit on the screen.

Micromanaging combat needed to sway the odds in your favor - individual units may have special skills or equipment that can be used in warfare to weaken their enemies, to support their ally, and more. However, breakneck paced battles will often force you to just use all your strength and special abilities as well, hoping for the best. But not all fast-paced game - it can take a while to bring enemy structures to the ground, during which time the enemy can escape with a few farmers and establish a new base operations elsewhere, making a protracted battle.

Farmers, your base unit, automatically produced from peasant huts it can build.Peasant huts you have, the farmers produced more quickly. But the unit you have, the slower generation of farmers, until you reach your maximum limit of units - up to 50.Peasants can build other structures and also to collect two-game resources, rice and water. The new buildings cost a surplus of rice and water. The new training unit cost of rice and water as well.

Resource model is slightly more complex than that - rice grows back slowly, but it will grow back faster if you have a farmer's water. And you do not just buy military units as you do in a game of strategy that most real-time - your peasants train themselves into them. Thus, resource gathering in Battle Realms be a challenging proposition. The peasants you have, the more resources you can collect - but unless you upgrade peasants by training them to be soldiers, you will be powerless. This is an interesting system, especially after you factor in some of the finer details, such as a sudden rain to fill all the fields or to use water to extinguish a burning building. Fortunately, the development process moves very quickly in Battle Realms, and because there are quite stringent upper limit on how much rice and water can be saved, you will have a good feeling when you run the economy well and able to commit to military training. 

System Minimum:
  • Windows 98/Me/2000/XP

  • Pentium III 400 Or Equivalent

  • Memory 64 Mb

  • Any 100% DirectX 8.0

Screenshots




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