FREE DOWNLOAD LAPTOP | Do not let the name fool you. While Loco Mania sure seems like a run-of-the-mill train simulator at a first glance, the first North American retail release from Czech developer 7FX is geared more for puzzle enthusiasts of the choo-choo set. However, although this may not be what you expect from the box cover, gameplay attention on rail shipments have arcade hook that ought to reel you in. If not because of some problems with complex interfaces and camera systems, as well as one of the games technical wordsImportantly, this would be a perfect time killer about riding the rails.
Railroading in Loco Mania is mostly just for show. While you play the track watching the train operator that resembles the elaborate setups slapped together by a model-train enthusiasts, the theme is more than skin deep. Since the only purpose here is to get a train from point A to point B in the shortest amount of time, you may also be directing highway traffic or guiding a mouse through the maze. No messing around with different classes of locomotives, none with a 0-4-0 record setting speed of Grasshoppers, not transporting coal from Pittsburgh to New York City, and did not play the stock market for fame and fortune.
So Sid Meier's Railroads! no. Instead of trying to forge an empire style delivery Jay Gould, you guide the US-Czech generics or force their locomotives and cars from the entry point on each map to set goals. Everything is color coded, so snap to check the train that needs to go as soon as it appears. A train with a green icon at the top of the locomotive which should be directed to the green exit door, a carriage with a black icon has to make its way to black out the door, and so forth. The several variations including the train station to make a stop before being allowed to leave the map, the train which should be out before the timer expires, and the train can not stop at all because a lot of hazardous materials. A brief tutorial is included, together with the option to enable pop-up assistance through the first mission, but help is not needed to understand simple game mechanics.
However, Loco Mania is one of the easy-to-learn puzzlers that seems difficult to master.Get to the train station they are assigned and out involves navigating through a maze of looping lines interconnected switches to route trains to different tracks. You need to study maps and strategies before letting even a single train get rolling, because you have to plan out the switch and maximize efficiency. One wrong move means a lot of wasted time, because the train is moving very slowly in reverse and you can only stop them in strange places by turning the red signal or move a two-way switch. But you can not put too much time into planning, either, as trains share entry and exit points on the map. Spend too long micromanaging the travails of one train, and you'll end up getting stuck in traffic jams with trains trying to get in and out of maps on the same line.
As far as game concepts go, this one simply recognized. However, just try and stop playing. Road map of complexity gradually, providing a steady learning curve with continuous addition of more lines and stopped several trains. You can feel yourself getting skilled at switching on the fly and determine the route. Dependence sinking fast, and you'll soon find yourself absorbed in planning out the best route to save time and rotate the map to better your score and time.
Weakness makes Loco Mania jump the track on occasion. A runtime error on start-up that made it not playable on a single test system, although the second machine ran the game perfectly. The interface is an acquired taste. You get used to it, but the lack of minimap, the inability to scroll the camera with the mouse cursor, and minor issues such as signal lights that are too small to make for awkward navigation. Single-player game mode only (although you can send the score and time to the online leaderboard) and not very imaginative. Time of the attack and time attack unlimited see you scoring points to get a train from the map, with the only difference between the two is that the former has a victory condition while the latter do not have the complete set. Free run is basically a sandbox mode. And check point just a race against time to get the train from the map.
Lack of imagination is also a problem with the design map. There are only 12 maps in the entire game, and all but the first is locked until you start winning scenario. So there's no room to pass around if you get stuck on a map or do not care for your environment.This map is very complicated, though. Many are so involved that it can take hours to find them, so you still get a lot of bang for your 20 bucks. You can not quite say the same about the game look and sound pedestrian. View map consists of a generic desert plains, green hills and snowy mountains drawn with a graphics engine that three or four years behind the times. Train taken from a small pool of bland locomotive and car styles.Audio effects are equally limited. Trains do not make any noise at all, and the music sounds like something that could be heard around the JCPenney 1976.
Simplicity and habits can get the best of Loco Mania eventually, but you still can count on wringing quite a few hours of fun out of it. Although there is not much depth here, train-delivery concept is a winner's mind, and although the game itself does not always live up to the power of the concept, it can be quite fun all the same.
Minimum System Requirements :
- Processor: PIII 1Ghz or AMD Athlon
- RAM: 256 MB
- Video Memory: 32 MB
- Hard Drive Space: 500 MB
- Operating System: Windows 98/Me/2000/XP
- DirectX Version: 9
Recommended System Requirements:
- Processor: PIII 1.5Ghz or AMD Athlon
- RAM: 512 MB
- Video Memory: 64 MB
- Hard Drive Space: 500 MB
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