FREE DOWNLOAD LAPTOP | Think of Ubisoft's first attempt at the game Teenage Mutant Ninja Turtles as the Prince of Persia for the kiddie set. Based Turtles film the upcoming CG, TMNT get this description because it plays such a large number of the latest Prince of Persia developer Ubisoft Montreal game, depending on platforming over fighting. In this case, Montreal has reduced the difficulty of the puzzle to jump a variety of Price of Persia is famous for (it seems to make plays for young audiences that are likely to latch onto the film), but the game is still far more frustrating than it should, because the camera system is corrupted and sometimes unreasonable controls. Stir in the fight just a little more complex than legal-aged TMNT arcade beat-'em-up Konami recently rereleased and Ubi on Xbox Live Arcade, and what you have is a game that does not properly suit any individual audience.
Since the TMNT movie is not out yet, it is impossible to measure exactly how many games have in common with it. Suffice to say, features all the main characters (although it seems to be no movie celebrity voice talent) and touches on some basic themes are the same as film. The entire game is told through a disjointed narrative form of flashbacks, with the titular Turtles each chiming at random intervals to explain some of the pieces of the story in the past tense (usually skipping the details that might actually make the whole thing that makes sense). Dialogue and voice acting for what it is, but as far as providing satisfying Turtles tale, you're out of luck here.
If you are more familiar with some of the latest effort Konami Turtles license, you are in for the unconscious with the TMNT. In some ways, it was a good awakening, in the sense that the game is not at all terrible and really have a good time. Enjoyable moments come from the hop-happy platforming sequences that make up roughly two-thirds of the gameplay. Each stage is laid out in such a way as to force you to jump, double jump, wall jump, wall run, flip, and monkey bar your way through. Some stages are quite complicated, depending on the time a lot of fast movement and jumping what is reminiscent of Prince of Persia game recently has been all about. Some areas are built for specific Turtles to navigate, like walls that Raphael can climb using his sai and longer jumps that require Michelangelo to use his nunchakus like helicopter blades hovering above. All told, there are a surprising amount of complexity to the design level in TMNT. Of course, the relative difficulty of the level was significantly lower, and no stage took more than 10 or 15 minutes to blow through.
It's either from the developer to scale back the difficulty, because this is clearly a game aimed at a younger audience. The problem is that they do not quite scale back enough.The main frustrations with the platforming sequences derived from the fixed camera the game uses. Because of the way corner of the shot, sometimes it is not possible to properly judge the distance to jump, leaving you to guesstimate and trial-and-error your way through certain parts. There are also times where the controls can get away from you. You're jumping up and down so fast and so often that you might find yourself instinctively pressing the jump button too many times, ultimately overshooting your goal.Such frustration is palpable enough to the standard gaming audience, especially young players.
On the other hand, the combat mechanics have been upgraded again to the point of making them extremely boring. You really only have one main attack button, and jump-kick button that operates independently of the primary combo system. Turtles each have only one combo to speak of. This is usually a long combo, but it's the same combo again and again. There are special tag-team moves that come into play from time to time, in which by pressing a button, you can call in a fellow Turtle to pull off some flip-happy, electrifying attack that takes out a bunch of bad guys at once. This is basically the way the game makes up for the fact that no computer-controlled Turtles to the screen as you play, and it's not altogether bad methodology. The problem with most of it comes from your enemy really was not worth fighting. Throughout the game, you fight wave after wave of pacifist thugs and ninjas who seem content to just swipe your general direction from time to time. All you have to do is mash endlessly on the attack buttons and pull together to move the occasional tag-team, and you pretty much will never die.
TMNT has a slick look to it that translates better on some platforms than others. The graphics are not so much cel-shaded as they are modeled after the CG look of the Turtles in the film. All the characters animate well as they leap and fight through various levels, and even the levels themselves are relatively pleasing to look at while playing.The frame rate has a tendency to swim in all versions of the game (version 360 is the most erratic of the bunch), and issues of the camera is a real bummer, but otherwise, TMNT is a solid game that looks beautiful.
As tends to be the case with movie-licensed games, TMNT came out on a lot of home gaming platforms, including PlayStation 2 GameCube, Wii, Xbox 360 and PC. The core game is identical between them all, although there are some subtle differences. Wii version is probably the most drastically different because it includes motion controls.Unfortunately, these controls feel tacked on in despair. All you do is wiggle the Wii Remote back and forth when you want to do a primary attack and jerk the Nunchuk in one direction or another to kick. Mechanics is a very tiring very quickly, and on top of that, there is a weird sensor issue with the Nunchuk. If you are just playing games and going to tilt the Nunchuk too far in one direction or another, your character will crouch like he's preparing an attack, and then stay that way until you hold the Nunchuk straight again. Of course, nothing in the game to indicate that this is what is causing this problem, and you may find yourself initially confused as to what is causing this.
The Wii version also happens to look identical to the GameCube version, blurriness and all. Although support for 480p and widescreen view, there does not seem to be any visual enhancements at all between them, which is more than a touch disappointing, because the Wii should be capable of more. Xbox 360 version supposedly looks the best of the bunch, though not to the level you might expect. Version 360 is a bright, sharp bits, and more features in the way of environmental detail, such as the texture of grass and leaves are added. 360 version also supports more enemies on screen at once, though somehow the combat does not seem more challenging with more enemies for delivery. There are also achievements to consider, but they also happen to be very easy to obtain, with many of them relegated to points for beating levels and pulling of individual special abilities. Even still, better graphics and achievements ultimately make the 360 version the best by default. But if you do not want to spend an additional $ 10, the PS2 version looks quite nice. Solid PC version, too, although you really need dual-analog gamepad to play this game properly.
Between the overly simplistic combat and sometimes-obnoxious platforming sequences, TMNT is like a man without a country. Younger audiences tend to reject some of the more frustrating elements of platforming, and older players will be bored by mechanical battle cry easily. Times when you actually find yourself having fun with TMNT are just enough to prevent the game from being wholly unadvisable to fans of film desperate to take part in some interactive Turtle adventures, but for someone else, TMNT is one you can safely pass on.
Minimum System Requirements :
- OS: Windows XP/Vista
- Processor: Pentium 4 @ 1.5 GHz or Athlon Equivalent
- Memory: 512 MB
- Hard Drive: 1.6 GB Free
- Video Memory: 64 MB
- Sound Card: DirectX Compatible
- DirectX: 9.0c
- Keyboard & Mouse
- CD/DVD Rom Drive
Screenshots
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